• PRO

    I really don't feel like wasting my time with a debater...

    Bioshock is a work of art

    I am thoroughly disappointed by my opponent's response. In Round 1, I explicitly asked that my opponent not use semantics or other forms of silliness. I think completely ignoring my case, and claiming video games are architecture, is such a form of playing with semantics or other silliness. I really don't feel like wasting my time with a debater who explicitly ignores the terms of this debate, so I will briefly explain what is wrong with Con's arguments, and leave it at that. The claim that Bioshock is architecture is a non-starter: 1) There is nothing that prevents architecture from being art, and my opponent has not shown otherwise. Many works of architecture, for example the works of Catalan architect Antoni Gaudi, are considered art. 2) A central part of the game is its interactive fiction, which is further thematizes in the tension between freedom and control. As players realize that they have no control over their character, and that they have been under the illusion of free rational choice, when really, what they have been witnessing is the unfolding of a narrative that is independent of the player's choices, shows that the game is not solely architectural. Video games combine the mediums of many different I really don't feel like wasting my time with a debater who explicitly ignores the terms of this debate, so I will briefly explain what is wrong with Con's arguments, and leave it at that. The claim that Bioshock is architecture is a non-starter: 1) There is nothing that prevents architecture from being art, and my opponent has not shown otherwise. Many works of architecture, for example the works of Catalan architect Antoni Gaudi, are considered art. 2) A central part of the game is its interactive fiction, which is further thematizes in the tension between freedom and control. As players realize that they have no control over their character, and that they have been under the illusion of free rational choice, when really, what they have been witnessing is the unfolding of a narrative that is independent of the player's choices, shows that the game is not solely architectural. Video games combine the mediums of many different art forms, including music, narrative, text, words, images, sounds, cinematography, etc. In closing, it is clear that Con has not show that architecture cannot be art, and Con has also not shown that Bioshock is exclusively architectural, as the game also uses elements from many other artforms.