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    There are exceptions to this however. ... I would like to...

    Sword Art Online is a Good show

    Okay let's try this again. I am sorry for the wait my arguments were deleted. As of no deep story, you are wrong. To save time I will only give one or two examples. Psychological/moral dilemmas. There are many dilemmas throughout the show of SAO. One of many examples is a not very well know character Rosalia. For those of you who don't know/remember her she is the leader of the orange guild Titan's Hand. She obvioulsy has several psychological dilemmas as she lures people in on purpose to kill them. Another example is a very well know character, Kayaba Akihiko, the creator of the death game Sword Art Online. One of his many moral dilemmas was wether or not he wants to end the game or keep it going. In ALO he also faced a moral decision, it was to either watch Kirito lie down defeated as Suguo, how do I put this, took advantage? Yeah as Sugou took advantage of Asuna. He didn't however and gave Kirito the power to defeat him by giving him his own login, Heathcliff, helping Kirito defeat Sugou. Romance Romance greatly advanced the plot of the story. An example is on Floor 74, the boss of this floor is The Gleam Eyes. If Kirito and Asuna weren't together at the time the boss more than likely wouldn't have been defeated. While in battle Kirito noticed everyone's* health dropping. So what did he do? He revealed a new sword technique, dual blades, and almost died by single-handedly defeating Gleam Eyes to protect the others. *Asuna, Klein, Klein's Guild. Deus ex machina As of no logical explanation to power-ups, they were explained pretty well actually. Kirito only had one secret ability that he kept hidden for a long time, dual blades. If you pay attention to the dialouge of the battle with Heathcliff, Kayaba, you would've noticed he explained that Dual Blades were rewarded to the person with the best reaction time. Now for my Arguments The developement of the characters was pretty good but not the best. One such example is Asuna. In the begging of the story she starts out as a person who was so afraid she didn't even leave her apartment for the first month. After that she became obbsesed with clearing the game, doing the best that she can to make up for all the lost time that she had/is going to have. After meeting Kirito she realized that she wasn't loosing life in the game, she was just living some where else. Kirito Kirito starts out as a person who wanted to clear the game as well. As the show/game time passes he starts to realize there's more to the game than beating it. He is/was a loner for most of the game but towards the end he starts to open up to people, one such person being Asuna. Diversity The diversity of characters was huge in SAO. There were "ladies men", loners, fun people, people set on clearing the game, people content with just living out there lives in the game, etc. Compatability As far as compatability, most of the characters are compatible with each other. Most like to have fun, want to clear the game, and upgrade whatever skill they feel like would be either fun/good to have. There are exceptions to this however. These exceptions are the orange guilds, such as Titan's Hand and Laughing Coffin. Groups like these find it entertaining to slay the players, killing them in real life. I would like to apologize again that it took so long.