• PRO

    Art programs are able to cultivate developing artists to...

    Art and/or music are important in grade school.

    Art and music programs are important to children in grade school as young minds are the most able to be cultivated and the benefits of both art and music on developing minds have been shown in various research publications. Art programs are able to cultivate developing artists to help gain jobs as artists -- as when competition arises for artistic competitions in later forms of education, those educated with art programs in grade school are more likely to succeed due to having more experience in their craft. Music programs are able to help instill knowledge in grade school kids at an elementary level of musical theory that could flourish into intermediate and advanced knowledge of music theory that creates future composers of music used in both commercial uses as well as uses that could entertain and inform the world in the future. If art and music programs were removed from grade schools, knowledge of art and music would be stalled which would limit the amount of jobs in art and music.

  • PRO

    This is one my last ddo art debates, you should feel...

    Art Challenge (2/2)

    Ok, thank for you accepting. This is one my last ddo art debates, you should feel honoured ;p Jk. This is my This is one my last ddo art debates, you should feel honoured ;p Jk. This is my art piece. It is of Jared, Shannan and Tomo from 30 Seconds to Mars. If you wondering, I did this piece on my wall (it shall stay there forever). For size reference, I have blue-tacked a 30cm ruler to the wall. http://www.debate.org...

  • PRO

    Link to mah art (because my phone won't post pics -.-)...

    Art debate

    *sigh* *jealous* Great round, Con! --not sure if i can beat him anymore-- Well, anyways, here's round 3! Animals! Link to mah art (because my phone won't post pics -.-) http://www.debate.org... Quick description: It's a bird! It's a plane! No, wait.... Animals... Definitely a bird.... ;P Sig is next to the tail :D Thanks again to Dennybug for accepting mah debate! :D

    • https://www.debate.org/debates/Art-debate/2/
  • CON

    But how would art museums cover funds? ... Anyway,...

    free admission to art museums

    But how would art museums cover funds? They would have to pay for electric bills, Employees, Insurance, These things aren't just free. Can you tell me how we are supposed to fund these museum without admission fees? Anyway, People appreciate art museums more when they have to pay to get into them.

  • PRO

    Third round comprises of the rebuttals and the fourth and...

    Dance is an art and a sport.

    This debate is on the topic "Dance is an art and a sport. I will be doing the pro/for side of the debate. There are four rounds. First round is acceptance. Second round is full argument. Third round comprises of the rebuttals and the fourth and final round consists of the rebuttal and conclusion. The debate will be on dance; pro/for saying it is both art and sport and for/against for the side of against. Arguments can consists from several angles but none that comes from the stereotypical background.

  • PRO

    His life starts to spiral downwards from there, and when...

    Video games are a serious art form.

    Good evening my dear fellow DDO members, welcome. The instigator has proposed the following idea: that video games can not be an art form, or a medium to express an artistic idea. I however, being both, unofficially, an artist and a game developer and thus have insight into both fields, state the opposite: that games can and are a medium for art. Since I am holding the affirmative idea it is but fair that I hold most of the BoP, so let's begin. What is art? This is a question that is as debatable as it is vague and might as well be a debate series all on its own. However, there is a plethora of ways that may help us decipher what art is. My opponent defined art, indirectly, as followed: --Art must be a reaction to life and or events. --Art must be able to influence other art. Albeit this is a good starting point for art I find it to be highly inaccurate and downright narrow minded. In addition it completely ignores a wide array of games that fit into either or both categories. Before I start my rebuttal and then present my own case I'd like to take the dictionary definition of art: Art[noun] The expression of emotions, creativity, imaginations and thoughts; Often to make appealing or atheistically stimulating products. And: ART 1[MASS NOUN] The expression or application of human creative skill and imagination, typically in a visual form such as painting or sculpture, producing works to be appreciated primarily for their beauty or emotional power Works produced by human creative skill and imagination This is taken directly from another debate I had on the subject on art where I also discussed in somewhat optimal ways what art is. [1,2 ] this isn't a complete definition, but it is a definition that can be applied to a lot, if not all, “proper” artwork and thus we can apply it to the examples I'll choose and see if it fits. Let's get to it. Videoart as my opponent defines it. In order to fully rebut the definition my opponent gave on art I only need to find games that fit into his two categories. Simple enough. In the first example he defined art as something that portrays a reaction to human life, human emotion and human society. Albeit this is debatable I'll still go with it for the next example. Heavy Rain [2010] was for instance a prime example of human emotion and how people react to emotional trauma. The plot line starts off immediately with the protagonist attempting to save his child from a car accident: something that leaves a large emotional scar. His life starts to spiral downwards from there, and when finally the interactive plot line itself begins we find that his only son has been kidnapped by a serial killer. The entire game from that point is entirely based on what a father would do to save his son, a deep love portrayal. Many, if not all, scenes in the game are filled with emotion and sorrow and we often sympathize with him, and often feel sad and bitter. dealing with emotions such as grief, sorrow, remorse, suicide, terror, panic, love, murder and pure insanity in a masterful and lifelike way. That kind of emotional power and influence is something a true art medium can have, stringing us along like a good film would. Even when we go into the simpler things: 2001, a space oddysy. Is not the only medium dealing with the dangers of corrupt AI and advancing tech or society. System shock[1994] and portal[2007] both put the player on a fight against an AI, and better yet the former is set upon a space ship. In addition to those two obvious samples there are a whole plethora of games that deal with humanity, human society and human emotion. A quick google search will reveal a whole lot of them. The second definition involves a game being able to influence some other art medium. I could take a game and analyze it, but instead I think it would be best just to mention Resident Evil[1996], Silent hill[1999] and then every single item on this list: http://en.wikipedia.org... along with all the fan made artwork that can be found on google with a little search. I left a few examples[3,4,5]. Now, that alone should be a case for the artistic value of games, but let's move on a bit. What makes a game into art? This is a question we might go a bit into further into the debate: but to start we can simply go into the definition: “The expression of emotions, creativity, imaginations and thoughts; Often to make appealing or atheistically stimulating products.” Now, I've already shown a game that is a reflection of emotion and frankly there are a lot of games that also fit that column. Don't be fooled, it takes a lot of creativity to make a good game and especially an artistic game and a lot of skill is involved. For instance: http://i.imgur.com... This is an untextured scene from my current project. Now, I admit, the lighting is incorrect and the textures are not present, but just the bare modelling took me an hour or two. I am not the best 3D artist in the world, but then you consider that just the modelling is hard work, and when you go into high poly models you're going into soom serious skill. And then you move away from modelling and think: What about all the other things that games are made up from? I can show you that there is next to every other art present in some form in video games. We have atheistically brilliant looking games. Try making that yourself and then try and tell me that this is not art. Note that this is not painted and this is not a static, pre-rendered images. These are all, to my best knowledge, dynamic screen shots taken in-game. [witcher III, witcher II, project eternity.) And even when you take all the fancy imagery that took hours and hours, weeks and weeks, to model, texture, shade and program, we still have the audio. The art of music. A composer can tell you that soundtracks do not write themselves, and they are art just like the visuals on the screen. Just listen to some of these [6] and tell me that they are not art in some form. I had a hard time picking some to showcase here directly and still wonder if I'm listening to a 5 star classical orchestra piece, a Greek temple chant, or a soundtrack from digital entertainment. ; we have sculpturing, architecture, CGI, a whole load of voice acting, motion acting, story tellers, painters and sound designers alike and an entire team of artists ready to entertain you. To conclude Video games are the ultimate form of art. It is interactive art where the artwork lures you in and welcomes you to discover the world behind the controller. They are a mix and mash and show the co-operation of next to all other artistic medium available to the common man. They offer art right to your doorstep and to your screen. Video games are art on the highest level, they fit every single definition of art and they roll around millions just by trying to impress you and connect with you. To entertain you, move you, transport you from your life and into the life of the characters that inhabit them. Video games are not art, video games are the art. 1]https://www.debate.org... 2]http://www.debate.org... 3]http://th05.deviantart.net... 4]http://designyoutrust.com... 5]http://www.blogcdn.com... 6]http://www.forbes.com...

  • CON

    Art can be made out of anything, whereas roadkill can...

    Roads kill is better than art

    With roadkill, first you need to find a stupid animal. That can be a hard task depending on where you live. Art can be made out of anything, whereas roadkill can only be made out of animals, so it's easier to find the things you need or can have to do art. About time, it will be worth it but with modern art, not only does it not take very long to make but you can have fun doing it. It can be made just by flicking paint at a wall. http://www.youtube.com... Also, art can be made anywhere, not just on the road, unlike roadkill. Not being able to eat as much of art is good because it means that it will be preserved for other people to see and enjoy. Thank you.

  • PRO

    We need to post one piece of art in each round, and give...

    Art Critique Debate! (Not Drawing Competition)

    This is an Art Debate. Though not your or my art, well it could be, but not necessarily. We need to post one piece of art in each round, and give a brief explanation of why we find it so very impressive. We will give some details, and some basic critique as to why our piece of art is superior. This debate has a lot to do with the piece of art, but the level of critique and the reasons for admiration should also be taken into account. The first round is for acceptance only. Only those whose Elo exceeds 2000 may vote, with a Select Winner voting system. You must have a higher Elo than mine to accept. No semantics, trolls, or any such intellectual dishonesty is allowed and will result in a full loss.

  • CON

    you have 15 min to make the best keyboard art you can...

    keyboard art

    you have 15 min to make the best keyboard art you can make voting will be based on : (1)how well the picture is (1)can you see the picture (3)was it creative and new (2)is it better than opponents good luck i will start this off with a simple one ___ ,- . ___\_/ >{|||} ___ / \ __ `- ^ a bee

    • https://www.debate.org/debates/keyboard-art/1/
  • PRO

    People interpret them wrong and do some pretty crazy...

    Brewing is an art form

    ) While the BMC (Bud, Miller, Coors) brewers may produce beer for money for intoxicating beverages, craft brewers do not. According to the Craft Brewers Association, up until last year, the maximum number of barrels allowed to be produced in order to be called a craft brewery is 2 million barrels. After Samuel Adams produced over that 2 million barrels, the number was pushed to 6 million barrels. However, this is still well under the amount of barrels produced by BMC's. Many brewers take a couple years before they make a small profit, and many more years before they can pay themselves. And you know what? They don't care to pay themselves all the time (I am a home brewer looking to give my art to the public, and I'll do it without the idea behind making a huge profit). Alcohol is a by-product of the art, the 'art' is not the by-product itself. Many brewers have the intent to create art. It is their craft. CRAFT. Arts and Crafts usually go hand in hand. 2) Again, the alcohol is a by-product of the art. Just like graphic designers, authors, and painters have pieces that are taken in such a way that can be deterimental to society. People interpret them wrong and do some pretty crazy stuff. Well, at least they claim it does, just like people claim alcohol had full control over their decisions. Think Catcher in the Rye, John Lennon, and Mark David Chapman. Also, when people are drinking craft beer, they are usually drinking one kind, or are having a sampler platter that has a small amount of a handful of beers. And I have yet to see craft beer fans be violent, however I have seen bar goers do just that, but that is with the intent of being intoxicated. Just like wine offcianatos drink wine for it's taste, not the quanity of alcohol, craft beer fans are there for the look, smell, taste, and mouthfeel (the way it feels in the mouth). This art of brewing beer has definitely furthered society. When it was first invented, the water was undrinkable due to it's filth. No, they did not need to make beer, but they had something to replace what was simply deadly water. This art of beer further society in SUCH a big way. We know that the pilgrims stopped at Plymouth Rock, right? Well, do you know why they did? They ran out of beer. ( http://www.straightdope.com...), (http://www.fermentarium.com...) The pilgrims ran out of provisions, beer being one of them, because it replaced water for them. 3) This could not be further from the truth. Brewing allows for a wide variety of expression. Many, MANY spices and seasonings can be added, as well as fruit flavors. And craft brewed beer is not cheap. While a 12 case of Budwiser may cost $6.00, a handcrafted brewed 12 ounce bottle of beer can cost between $3.00 and $9.00. Almost $30 for a alcohol barrel aged beer in a 22 ounce bottle. A craft beer lover will take in to account all sorts of qualities. In fact, look at ratebeer.com or beeradvocate.com, they give criteria in which one should rate their beer, such as, and I listed before, apperence, aroma, taste, and mouthfeel. The brewer out of the picture? Wrong. Boston Brewing Company's Founder Jim Koch is very in the picture of his brewery. In fact, if you take a tour of his brewery, you will see him working with in the brewery, not just an office either. This goes for many other breweries. The brewer has many qualities of artists and craft beer has qualities of arts. Even though the mainstream idea of beer is fuzzy yellow water BMC that is designed to be cheap and get you intoxicated, there is a whole different group of brewers. They just happen to be smaller than the mainstream, giving them the name "microbrews or microbreweries". They have ideas, they put them to work, they present the art to an audience, and the audience takes in the art and assesses it's qualities, the same way art critics and music critics assess the products of artists and musicians.